Built with high-precision input technologies and focused on low-latency, wireless performance, the Steam controller enables you to experience your games in powerful new ways. A different kind of gamepadWe’ve improved upon the resolution and fidelity of input that’s possible with traditional gamepads.
![steam controller software action layers keyboard hotkey steam controller software action layers keyboard hotkey](https://www.howtogeek.com/wp-content/uploads/2017/03/activator.png)
Find your favorite mappings in the Steam Community, or create and share your own. The Steam Controller features dual trackpads, HD haptic feedback, dual-stage triggers, back grip buttons, and fully-customizable control schemes. The Steam Controller lets you play your entire collection of Steam games on your TV-even the ones designed without controller support in mind. We can use the same procedure to assign a separate binding to remove the layer.Experience a new level of precise control for your favorite games. We'll select "Apply Action Layer" from the dropdown menu:įinally, we need to select which layer we want to apply:
![steam controller software action layers keyboard hotkey steam controller software action layers keyboard hotkey](https://i.imgur.com/gcwnv7t.png)
In this case we want to apply a layer, not activate an action set. This brings up the action set activation menu: Decide what input should trigger the action set layer, and open the binding menu, then click the action set activation icon, which is the leftmost special icon: Since this is a legacy action set layer, the game has no knowledge of it and the player will have to activate it themselves. Simply click on the button "Add Action Layer" in the configurator:įrom here you can give your action set layer a name and specify bindings for it. You create action set layers almost exactly like regular action sets. Once all three action set layers are stacked on top, the only remaining action from the base set is "shoot." Legacy Mode Note how layers can not only add new actions on top of underyling layers, they can also override previous bindings - in this case, the vehicle-specific "brake" and "gas" actions override the basic layer's "jump" and "interaction" actions, and "steer" overrides the "move" action bound to the trackpad and joystick on the base layer, and in turn is overriden by the "aim" action from the scoped-in action set layer. SteamInput()->DeactivateActionSetLayer( controllerHandle1, scopeHandle ) //remove the scoped-in layer when you lower the scope SteamInput()->ActivateActionSetLayer( controllerHandle1, scopeHandle ) //apply the scoped-in layer when you scope in
#Steam controller software action layers keyboard hotkey code#
The code for this might look something like:
![steam controller software action layers keyboard hotkey steam controller software action layers keyboard hotkey](https://i.pcmag.com/imagery/articles/03kaMbDH35Xhs9F4U06JzSB-3..v1613573439.jpg)
When the player selects a class, the appropriate layer is added, e.g. For basic gameplay, a base action set is always active and covers running around, picking up items, jumping, etc. This game has native Steam Input support and makes use of action set layers. Imagine a class-based shooter with vehicles. Additionally, in legacy mode, players can define their own action set layers and the inputs that trigger them, just as they can define their own player-triggered action sets. Your code could easily have race conditions or other subtle timing bugs that could swap the order.Īction set layers are intended for narrow use cases and a good practice is to apply and remove them only on specific game state changes.įor games with native Steam Input support, the developer can define specific action set layers activated by the game's code. The last layer applied will override any conflicting information that came before, so take special care to apply them in the correct order. Calling ActivateActionSetLayer is cheap and can be safely called repeatedly (but see callout below)Ĭareful with multiple layers!Just because you can re-apply action set layers every frame doesn't mean you should, especially if you're using more than one layer.Deactivating an action set layer, and then activating it, will set it to the top of the stack.Activating an action set layer that is already active will not change its order in the stack.Activating an action set layer that is already active will have no effect.Activating a new action set will clear all active layers from the old set.
![steam controller software action layers keyboard hotkey steam controller software action layers keyboard hotkey](https://helpx.adobe.com/content/dam/help/en/xd/help/keys-gamepad-triggers/jcr_content/main-pars/image_1579921143/Gamepad-Triggers(Keyboard)-Updated-with-prototype-PI.png)
Activating an action set that's already active will have no effect on its layers.There is technically no limit to how many layers can be active at once, but as a practical matter, having too many layers in the configurator will be confusing for players. More than one layer can be applied at a time and will be applied consecutively. These can consist of setting changes as well as adding or removing bindings from the base action set. In contrast to Action Sets, layers draw their actions from the Action Set they exist within and do not wholesale replace what is already active when applied, but apply small modifications. Action Set Layers are optional sets of action bindings which can be overlaid upon an existing set of controls.